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Using the 3D Camera Tracker and Integrating Graphics in AE

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在本系列教程中,我们将学习如何使用After Effects的3D相机跟踪器以及如何将资源整合到镜头中。 我们将做一个增强现实风格的项目来学习这些技术。
 
虽然图形具有更多的2.5D感觉,但它们完全集成到原始镜头的3D空间中。 为了能够实现这种外观,我们必须知道我们需要为3D相机跟踪器设置哪些设置,然后了解如何使用它来创建相机和空对象。 然后,我们学习如何将简单的2D图形切换到3D,在拍摄的深度之后放入场景中。 我们了解嵌套合成的价值以及合拢转换所起的作用,以及在After Effects中使用和设置笔划动画的一些技巧。
 
到本教程结束时,您将知道如何解决3D拍摄以及将图形集成到场景中。
 
===========英文原文介绍===========
Using the 3D Camera Tracker and Integrating Graphics in After Effects
English | 2h 3m | Video: 720p | Project files | 1.5 GB
https://www.pluralsight.com/courses/using-3d-camera-tracker-integrating-graphics-after-effects-1749
 
In this series of tutorials, we'll learn how to use After Effects' 3D Camera Tracker and how to integrate assets into the shot. We'll be doing an augmented reality style project to learn these techniques.
 
While the graphics have more of a 2.5D feel, they are totally integrated into the 3D space of the original shot. To be able to achieve this look we must learn which settings we need for the 3D camera tracker and then how to use it to create a camera and null objects. We then learn how we can take simple 2D graphics which are switched on to 3D, to be placed into the scene all while following the depth of the shot. We learn the value of nested compositions and the role that collapse transformations plays as well as a few techniques for working with and animating strokes in After Effects. 
 
By the end of this tutorial you'll know how to solve a shot in 3D as well as integrate graphics into the scene.
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