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Jawset TurbulenceFD v1.0 Build 1435 for Cinema 4D

时间:2018-05-10
TurbulenceFD的仿真流水线基于不可压缩的Navier Stokes方程实现基于体素的求解器。 这意味着它使用体素网格来描述烟雾和火焰的体积云,并且解决描述流体在该网格上的运动的方程。
对于每个体素,TurbulenceFD计算流体的速度以及描述诸如温度,烟雾密度,燃料量等性质的几个通道。该模拟过程为每个帧产生一个体素网格,该网格缓存在磁盘上以供 体积渲染器。
支持: - R15 - R19
 
TurbulenceFD’s simulation pipeline implements a voxel-based solver based on the incompressible Navier Stokes equations. That means it uses a voxel grid to describe the volumetric clouds of smoke and fire and solves the equations that describe the motion of fluid on that grid.
For each voxel TurbulenceFD calculates the velocity of the fluid as well as several channels to describe properties like temperature, smoke density, amount of fuel, etc. This simulation process produces a voxel grid for each frame, which is cached on disk for use by the Volumetric Renderer.
Support:- R15 - R19
Jawset TurbulenceFD v1.0 Build 1435 for Cinema 4D

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